Adam Celarek's blog

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Glass Bunny Scene

2013-01-04 1280 × 1024 Merging Ray Tracing and Rasterization in Mixed Reality
Glass Bunny Scene

Glass Bunny Scene

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Just another weblog ; )

Categories

  • Computer graphics
  • KDE
  • Personal things
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  • Technical

Tags

3d aalto algorithm Assimp bachelor thesis brush CG Chawah colour selectors cuda cuHelM Environment mapping Game GLEW GLFW glm gsoc2010 krita lindenmayer mandelbulb misc mypaint OpenGL optix ray marching ray tracing real time rendering tuw uni upv

Blogroll

  • Krita
  • Outerra planetary engine with OpenGL details from time to time
  • Ray Tracey's blog
  • Stephen Hill's blog, overview of siggraph

Archives

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